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Gimmick

209 Game Reviews

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Neat game; although I didn't have the time to play it fully through, I like the concept. A few suggestions:

- It would be neat to be able to move files from a folder to another, like the recycle bin (is there a special award for just deleting everything on Roxy's computer? Lol)
- Playing the game on a windows tablet really highlights the deficiencies with Windows on touchscreen devices. There's no back button! I couldn't get out of fullscreen mode until I reattached my tablet's keyboard. Is it possible to add a small 'exit from fullscreen' button or gesture if the player is running windows?

Bleak-Creep responds:

We’re planning on adding some medals as well as a new look for the windows themselves (including a back button if you’re in a folder) and a few files that we ended up cutting to make the deadline for the jam soon.

We have a few other things we want to get to and I know the full screen thing you mentioned is one of them, (although I was unaware you couldn’t leave fullscreen once in it on certain devices)

Moving files from folder to folder might be something we add later too, but I know Intrapath had mentioned getting the folders working in the first place was a major hurdle. Rest assured though, we will put out at least one more update for the game that addresses the remaining issues.

Intrapath responds:

Hey, thanks for playing! Glad you like the concept. And the part about not being able to exit full screen is good to know - I hadn't encountered behavior like that on any of the devices I tested, so I'll make a note to add in that button for folks with Windows tablets. Also, as for moving files in and out of folders: a few other people have mentioned wanting this as a feature, and it's something that would just plain ole' make sense to have. Like Bleak-Creep said, while there are some technical hurdles with that, some of the code cleanouts I've done have made folders more flexible, so I'm seriously considering adding it as a feature.

Unfortunately, I can't play this on my windows tablet despite accelerometer working on it. It gets stuck at the loading screen saying I need to turn on accelerometer permissions. ThinkPad tablet 10, running Firefox on windows 11.

Edit: Checked the page for testing the orientation sensor and it works correctly on edge but not Firefox. Even so, the game doesn't work on edge for some reason. It does say though that typeof DeviceOrientationEvent.requestPermission !== 'function' so maybe that's why it's not working?

KittyhawkMontrose responds:

[Edit 01] Thank you so much for playing around! It definitely looks as if Firefox is out. On many tablets it seems to treat itself as the "desktop" version and ignore GPS, accelerometers, gyroscopes etc. There don't seem to be any workarounds, but, if you'll indulge us, maybe we can get somewhere with Edge! When you say, "the game doesn't work" with Edge, do you mean you the game reports that you don't have accelerometers or that the game starts but you can't control it? If it's the latter, can you try a few different orientations (screen 90 degrees to the earth, screen parallel with the earth, "upside-down", etc.)? If Bondi moves at all in any position it might help track down what's different than stock Android. Speaking of, obviously don't install it just for this, but have you tried something like Brave? Again, thank you for helping us bring the game to more than just iOS and Android.

Sorry about your having issues. Sometimes on some hybrid systems Firefox doesn't forward the accelerometer readings (the code checks for non-zero values). If you don't mind can you DM me your tablet model and try another browser? Also does this test page work for you: https://chrishewett.com/blog/device-orientation-test-page/ ? Thanks for letting us know! We want to make it playable for as many configurations as possible! :D

The level where it jumped from 2D to 3D was a holy shit moment for me. I did not expect that at all, 5 stars for that alone.

This is a broken rhythm game. There's no penalty for missing notes, so you can just spam keys until the end of the song no matter the difficulty.

It's a decent mad libs. Not much else to say about it.

Came across this on a lazy afternoon when looking for visual novels, pleased to say it was more entertaining than I'd expected. Definitely can recommend this to others, even if it does alternate between sappy and secondhand embarrassment sometimes.

A lot of effort was put into this game and it shows; I looked at the outline after completing a storyline, and it's much more than I'd expected! Wow. Great work, looking forward to future updates.

Simple, but not much to say about it. I think it's a game about a guy becoming friends with a girl on an MMO, and then getting cut off after he phones her on her birthday? I'm not sure I get it, or what connections this has specifically with internet friends...although I've had plenty who were "last seen 938 days ago".

Interesting concept. Haven't tried it out fully because I use a laptop and running WASD and using the touchpad doesn't lend to good gameplay (edit: as a left hander, maybe right handed people find it easier or I'm just too used to arrow keys) Maybe if the controls could be remapped I'd rate it higher.

Double edit: I'll have to try and beat it with the limited timer, which seems a little too short for me but oh well. I guess I'm out of touch. Anyways, the music and graphics are great - could listen to it for hours in the background (and I did!)

Triple edit: finally beat it. Hooray. I'm an idiot and didn't realize I could hold the mouse button down to shoot. Gotta say clicking and shooting for each bullet made things much harder than they needed to be.

A good 'game', but has some flaws

(This review has spoilers!)

The novel was quite a good read, and the art was pretty detailed! I don't really like sad endings, although I quite agree that there are way too many 'happy endings' in stories already. If you're going to include a 'happy ending' in a far sequel that refers to this, as you mentioned in a reply to someone else's review, then a few suggestions are:

The war's over and either:
a) Leon has dug up and gotten Mai repaired (continuation of ending 1)
b) The people who originally attacked Mai and disassembled her end up reassembling her (it doesn't show them doing more than just ripping out the arms afaik, so should be a plausible ending) and sending her back to Leon (continuation of ending 2)
c) Leon learns of the war ending (like the old man?) and gets Mai repaired

There are a few (albeit minor) points against this flash, though:
1) Pressing S twice while the line's being written does not finish it (fast readers will have to wait for the line to be written fully)
2) No previous dialogue option (Pressing S too fast made me skip a dialogue because the previous line was '...')
3) There aren't quite enough options to make it interactive enough and some endings don't seem plausible (originally, Leon mentioned that they'd go back to the museum after visiting Hikari City; choosing the third option "take Mai and leave" does not mention this possibility of finding supplies there / the old man (from one of your previous games?) is entirely ignored after the house scene, Leon doesn't deal with the Boss despite the fact that a) he easily handled 3 people or so to rescue Mai initially and b) he's armed)

That's all I can think of right now. It's a good flash, nonetheless! Look forward to seeing more of your works in the future...if it's not sad ;)

Just my 2¢.

Classic Mouse game with a twist?

The game was tough, I'll give you that. The triangulation was hard in the beginning but I *eventually* got used to it. I had to give up on the Minecraft level, however, as it was a moving level and moving levels with no mouse was out of my league. And it was implemented well. (Note: It was Math.atan2(), right?0

The art / graphics: It was fairly simple, I mean, there was not much complexity in the art except for the occasional polygon, curve and circles. I didn't expect much more, either; it IS after all, a mouse game. However, the post-level art was pretty good, but they were out of place, in that they weren't really *necessary*.

The sound effects / music: The music was well chosen because it fitted in with the game, but there were a few problems: it's a bit repetitive, and then when the sound finishes playing the music immediately stops: it doesn't loop. There's also no "mute music" button. The music was good but the same cannot be said about the sound effects; there were *virtually* no sound effects whatsoever. The "beep beep" sound in the beginning was out of place and I think that was probably a bit too loud, especially for the NG logo. It was for the NG logo, right?

The gameplay: The gameplay was like any other mouse game, progressively becoming tougher and tougher as the levels increase, with the addition of the lack of a mouse. That's what best describes it for me: the gameplay was easy in comparison to the later levels, and then progressively became difficult. As mentioned before, I had to quit after I reached the Minecraft level.

The concept: Triangulation was not a bad concept but I hardly think it's original. While it's good that this was a different mouse maze I certainly don't think that the difference between this and something else is *only* the triangulation.

There were particular problems with the game on some browsers, however. I noticed that you said that there was an additional cheat left, so I pressed the TAB button and it worked some 2 weeks ago. It doesn't work now, so assuming that was NOT the cheat, good job on the bugfix. However, I decided to move the mouse while pressing TAB, and this is what happened: The maze went back to the level (e.g level 2) and since the mouse was *past* the GO button, the game went to the maze level (e.g level 2 maze). This went back and forth, so it kept "flashing", so to say. This continued, and in all that time I could *see* the mouse. I could clearly move the mouse over the blue button and I went to the next level, legit. However, when I tried that on the Minecraft level THE BROWSER CRASHED. Difference? The button on the frame before the level. Well. Anyhow, I don't think that was the way the game was supposed to be played, so I don't think I have the right to complain about that, though.

~~ Summary ~~
~~ Good points ~~
1) Tough
2) Good implementation
3) Simplistic graphics
4) *Okay* music

~~ Bad points ~~
1) Music not looping
2) No "mute music" button
3) No sound effects
// 4) Browser-crashing bug? (Maxthon 3)

[Review Request Club]

Kolumbo responds:

Thanks bro

Thanks for dropping by!
NOTE: My outbox is full, so I may not be able to reply to PMs directly - might PM a reply via my alt or through comments.

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