It's been so long since the last official commit that I forgot what the exact changes I made were (I remember a few major changes, though). Oh well, my target market's probably 1 at the moment since nobody really knows of this (and other reasons?). Anyways, now I'm making a rather large overhaul, backend-wise, since I didn't fully anticipate there being different sized rectangles for frames (say, for packed spritesheets with no definable progression); long story short, the official release is probably not going to see the light of day for a long time...
New (major) features since last (private) version:
- Saving a file as a *hbf (with all the boxes, etc.) (No load facility yet; that requires a major overhaul)
- Custom script for creating boxes and frames (used for saving hbf files)
In other news, I just finished watching the entire series of Blackadder. It was good. Too bad it doesn't seem like there's ever going to be any more after that.
PriusRepellent
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