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Gimmick

41 Game Reviews w/ Response

All 209 Reviews

Neat game; although I didn't have the time to play it fully through, I like the concept. A few suggestions:

- It would be neat to be able to move files from a folder to another, like the recycle bin (is there a special award for just deleting everything on Roxy's computer? Lol)
- Playing the game on a windows tablet really highlights the deficiencies with Windows on touchscreen devices. There's no back button! I couldn't get out of fullscreen mode until I reattached my tablet's keyboard. Is it possible to add a small 'exit from fullscreen' button or gesture if the player is running windows?

Bleak-Creep responds:

We’re planning on adding some medals as well as a new look for the windows themselves (including a back button if you’re in a folder) and a few files that we ended up cutting to make the deadline for the jam soon.

We have a few other things we want to get to and I know the full screen thing you mentioned is one of them, (although I was unaware you couldn’t leave fullscreen once in it on certain devices)

Moving files from folder to folder might be something we add later too, but I know Intrapath had mentioned getting the folders working in the first place was a major hurdle. Rest assured though, we will put out at least one more update for the game that addresses the remaining issues.

Intrapath responds:

Hey, thanks for playing! Glad you like the concept. And the part about not being able to exit full screen is good to know - I hadn't encountered behavior like that on any of the devices I tested, so I'll make a note to add in that button for folks with Windows tablets. Also, as for moving files in and out of folders: a few other people have mentioned wanting this as a feature, and it's something that would just plain ole' make sense to have. Like Bleak-Creep said, while there are some technical hurdles with that, some of the code cleanouts I've done have made folders more flexible, so I'm seriously considering adding it as a feature.

Unfortunately, I can't play this on my windows tablet despite accelerometer working on it. It gets stuck at the loading screen saying I need to turn on accelerometer permissions. ThinkPad tablet 10, running Firefox on windows 11.

Edit: Checked the page for testing the orientation sensor and it works correctly on edge but not Firefox. Even so, the game doesn't work on edge for some reason. It does say though that typeof DeviceOrientationEvent.requestPermission !== 'function' so maybe that's why it's not working?

KittyhawkMontrose responds:

[Edit 01] Thank you so much for playing around! It definitely looks as if Firefox is out. On many tablets it seems to treat itself as the "desktop" version and ignore GPS, accelerometers, gyroscopes etc. There don't seem to be any workarounds, but, if you'll indulge us, maybe we can get somewhere with Edge! When you say, "the game doesn't work" with Edge, do you mean you the game reports that you don't have accelerometers or that the game starts but you can't control it? If it's the latter, can you try a few different orientations (screen 90 degrees to the earth, screen parallel with the earth, "upside-down", etc.)? If Bondi moves at all in any position it might help track down what's different than stock Android. Speaking of, obviously don't install it just for this, but have you tried something like Brave? Again, thank you for helping us bring the game to more than just iOS and Android.

Sorry about your having issues. Sometimes on some hybrid systems Firefox doesn't forward the accelerometer readings (the code checks for non-zero values). If you don't mind can you DM me your tablet model and try another browser? Also does this test page work for you: https://chrishewett.com/blog/device-orientation-test-page/ ? Thanks for letting us know! We want to make it playable for as many configurations as possible! :D

Simple, but not much to say about it. I think it's a game about a guy becoming friends with a girl on an MMO, and then getting cut off after he phones her on her birthday? I'm not sure I get it, or what connections this has specifically with internet friends...although I've had plenty who were "last seen 938 days ago".

Classic Mouse game with a twist?

The game was tough, I'll give you that. The triangulation was hard in the beginning but I *eventually* got used to it. I had to give up on the Minecraft level, however, as it was a moving level and moving levels with no mouse was out of my league. And it was implemented well. (Note: It was Math.atan2(), right?0

The art / graphics: It was fairly simple, I mean, there was not much complexity in the art except for the occasional polygon, curve and circles. I didn't expect much more, either; it IS after all, a mouse game. However, the post-level art was pretty good, but they were out of place, in that they weren't really *necessary*.

The sound effects / music: The music was well chosen because it fitted in with the game, but there were a few problems: it's a bit repetitive, and then when the sound finishes playing the music immediately stops: it doesn't loop. There's also no "mute music" button. The music was good but the same cannot be said about the sound effects; there were *virtually* no sound effects whatsoever. The "beep beep" sound in the beginning was out of place and I think that was probably a bit too loud, especially for the NG logo. It was for the NG logo, right?

The gameplay: The gameplay was like any other mouse game, progressively becoming tougher and tougher as the levels increase, with the addition of the lack of a mouse. That's what best describes it for me: the gameplay was easy in comparison to the later levels, and then progressively became difficult. As mentioned before, I had to quit after I reached the Minecraft level.

The concept: Triangulation was not a bad concept but I hardly think it's original. While it's good that this was a different mouse maze I certainly don't think that the difference between this and something else is *only* the triangulation.

There were particular problems with the game on some browsers, however. I noticed that you said that there was an additional cheat left, so I pressed the TAB button and it worked some 2 weeks ago. It doesn't work now, so assuming that was NOT the cheat, good job on the bugfix. However, I decided to move the mouse while pressing TAB, and this is what happened: The maze went back to the level (e.g level 2) and since the mouse was *past* the GO button, the game went to the maze level (e.g level 2 maze). This went back and forth, so it kept "flashing", so to say. This continued, and in all that time I could *see* the mouse. I could clearly move the mouse over the blue button and I went to the next level, legit. However, when I tried that on the Minecraft level THE BROWSER CRASHED. Difference? The button on the frame before the level. Well. Anyhow, I don't think that was the way the game was supposed to be played, so I don't think I have the right to complain about that, though.

~~ Summary ~~
~~ Good points ~~
1) Tough
2) Good implementation
3) Simplistic graphics
4) *Okay* music

~~ Bad points ~~
1) Music not looping
2) No "mute music" button
3) No sound effects
// 4) Browser-crashing bug? (Maxthon 3)

[Review Request Club]

Kolumbo responds:

Thanks bro

Not bad for your first game.

For this being your first game, it's definitely better than what I've seen from other users who've submitted their first game (e.g me) There were some slight problems with the game, but it's alright overall. Let's see, shall we?

The art / graphics: It's a sprite game, so since it's technically "not yours" I can't comment; however I can say that the quality of the sprites were good.

The animation: The animation is good, the movement of Kirby and the enemies are smooth enough to not look choppy; however, there is a slight note: when Kirby goes off the ground, there's an animation of him blowing up into a ball, right? Now when I press space to shoot, he goes back to his normal size, and then it doesn't show him transforming into a ball again. When going back to the ground, it doesn't transition from ball to Kirby shape again, it just shows Kirby. It's not initially noticeable but if you look closely you'll know what I mean.

The sound / music: There are no sound effects for the throwing of the blades or the sound of the arrows hitting Kirby, or anything at all; the music was good, but it was quickly annoying as it was the only thing that could be heard, and that too was repetitive and high-pitched at the end...it's a little annoying :\

The concept: It's your average joe "defence" game, in that you just have to defend some targets from reaching the left side of the screen, but we don't even know what IS the thing that is to be defended; we just have to shoot for the sake of it.

The gameplay: It's simple, and as you said, the gameplay might be basic but it gets tough real quick! I noticed some things, though: you can't press and hold spacebar to continuously shoot, if you press the directional key buttons (i.e you press and hold spacebar, press up, Kirby does not shoot anymore). I don't know if that's intentional or not. The powerup that looks like a banana or something that gives you blue blades kills almost every enemy in one shot, what's the point of shooting enemies if that's all that's required? Apart from that though, everything else was okay. Here's a small suggestion, though: Why not allow the player to let Kirby collide with the enemies so that they die, but some health is lost? The powerups would not be affected that way. Oh, and when can the instruction menu / preloader be added?

All in all it's a pretty good game but there's some little issues here and there, but if you fix them then it'll be good. Oh, and I know absolutely jack squat about Kirby so I don't know who meta knight is...

~~ Summary ~~
~~ Good points ~~
1) Not bad for first game
2) Smooth animation
3) Simplistic gameplay

~~ Bad points ~~
1) Annoying music
2) No sound effects
3) No preloader / instructions (apart from AC)
4) Space key...bug?

[Review Request Club]

Lionelion responds:

Thanks for the review! Unfortunately I probably wont be editing this game anytime soon as when i made this game, i actually had help, it wasnt just me. But i will definitely take note of the points you made for the future!

Meh

I found the game good but it wasn't the most original idea, I say. There are plenty of gravity based games like these out there, and what does this have that makes it stand out from the others?

The art: The main menu artwork was good, I'll give you that. However, the ingame art was....disappointing. I see a little ball with eyes and I wonder "Is that supposed to be an alien?" I don't know if "Bob" is an alien or not, but whatever it is, it's not drawn very well. The walls are just regular shapes with a background. Not good. The black holes and the explosion, however, were good.

The animation: Smooth. The explosion animation, however, was a bit choppy. I can't really say much else because there's not much left apart from the explosion and the black hole animation.

The music: Not bad, it's actually good, but it's a bit repetitive and after a time it gets irritating. The sound effects are drowned out by the loud music, but they're not bad, if you can hear them.

The concept: As I said before, the game's concept is not original. There are plenty of other gravity games out there, and this is no different. To answer the question I asked before: this game has nothing extraordinary, nothing surprising, just your average gravity game.

The gameplay: It's rather simple, just using the arrow keys and the space key to switch gravities. Sounds simple, but as always it gets tougher. Some levels took me a long time to finish and made me frustrated when I almost finished but had to restart. I don't know much, but the fact you could swap gravities while in midair meant you could do a lot more than you could with other gravity games where they switched on contact. I'm still wondering whether this makes it easier for the user or not. Maybe a limited amount of switches you can make in a level...?

All in all, not bad, despite the fact it's no different from any other gravity based game. And yes I have been harsh :)

~~ Summary ~~

~~ Good points ~~
1) Smooth animation
2) Simple gameplay

~~ Bad points ~~
1) Repetitive music
2) Relatively unoriginal
3) Rather basic art

[Review Request Club]

ProfessorFlash responds:

I can appreciate constructive criticism so thanks for your review. I'll keep your points in mind if I do a sequel.

Not bad

It's a good flash, but there were a few glitches that just brought it down in my opinion. I know your motive was to make people donate blood, but I won't be heading out to, because I'm scared of needles...but on topic, why this for Halloween? What's it got to do, apart from Dracula?

The graphics: Basic. The text in the beginning is italicized and just plain annoying. The text later on is better, but the font's too...basic. The images look as if they're ripped from the Google Image search...the background's not too good either. The UI is basic, and not very neat, I must say...

The animation: I don't think there's any animation at all. It's just a quiz, and for the bare animation there is, it's either a) too fast or b) too slow. I'm talking about the animations as you progress levels, and the end animation, all of which are just...hurried.

The music: Bad choice of music. I think it'd be better if you had peaceful music even in the increasing levels, so that the viewer could actually concentrate a bit. It doesn't help that every time you fail at level 3, you go back to level 3 and the level 3 music starts again, thereby duplicating the copy. So, say you lost twice at level 3, there'd be three copies in total.

The gameplay: It's just a simple quiz. You click and you get information. You pass if you get it correct, you go back to the beginning if you lose. That's what I hate -- having to replay it all over again. Thankfully, there were checkpoints. Yet this system isn't foolproof, but hurried -- there's no option to disable people from clicking "Play" from the context menu and just skipping things, and there's nothing to prevent people from searching on the internet. Perhaps you could've had an anti-cheat system and a timer?

All in all, an okay piece, although I think that this is thoroughly flawed. Please attempt it again, and fix the bugs!

~~ Summary ~~

~~ Good points ~~
1) Simple...?
2) Good...motive...?

~~ Bad points ~~
1) Dull background
2) Dull UI
3) Bad art
4) Little, if any, animation
5) Music glitch
6) Nothing to prevent users cheating

[Review Request Club]

IceDragon64 responds:

Thank you for your detailed review.

See below for explanation of reason for connection with Halloween

I like the fonts and I wouldn't change them. The images were taken (and credited) from Goodle images etc. I don't see why that is a problem. They were intended to show that Blood Donation is an international thing etc. and they do so. Since you have not told me which animations are too fast and which too slow I can't really respond. Like most quizzes, the animation is only intended to be a decoration etc. I can't see why you say "if any" animation and that you don't think there is any- when you criticise the animation you have seen.

Whilst some of our quizzes do incorporate anti--cheating I don't think it is important- if people want to cheat they will find a wayand its their choice to do so. If people were prepared to look up the answers, that would be fine by me- as they explored the pages, they would learn more!
I might do somehting with some backgrounds, but it would generally look too cluttered with the art, photos and animation if I put much in the background.

Sorry about the glitch- thanks for pinpointing it for me - we can definately fix that.

The effort y'all have put into reviewing does inspire me to improve the quiz.

You gotta fix this fear of needles- just go do it, these people are experts and they will leave you with less fear of needles!

Meh

I don't think this serves much purpose apart from showing what the basics of buttons are. Apart from the 110% newbie that enters flash only occasionally, pretty much everyone knows what a "button" is, in flash and in real life.
Okay, let's start.

The graphics: The layout is clean and simple, along with the text which conveyed the tutorial in a no-frill manner; however, the use of text as a button confused me at first. At the initial screen, I thought it was going to be a list of links which finished each part and returned you back to the title screen. Now there's an F and a B button, which I didn't know what they were until I just clicked on them; it took me a while to figure out they were "forward" and "backward". Either way, the graphics are minimalistic -- the way they're supposed to be.

The sound: I don't think it's a very good idea to include music and sound effects in the same package in a tutorial, especially where the music is so loud it drowns out some sound effects and some SFX so loud it drowns out the sound and turns the whole thing into a cacophonic "ear-rape". Thank god there's a "pause" button for the music...I wish there'd been a "set volume" button as well. Maybe you could've taught how to create that, I presume?

The tutorial: Now, the thing is, everyone knows what buttons are. This tutorial just expands a little on what buttons are, and introduces the viewer to actionscript. This is, of course, worthless to anyone who knows what buttons are, and what Actionscript is, such as a programmer. It doesn't help that there's only a "made in As2" tag and there's no "Choose version" button. Maybe it'd introduce some people to actionscript 3? Either way, this is newb (and noob) only. Pshh. Especially when you count that this is from 2010, and not many can see this flash since it's not featured or in a collection.

All in all, a very basic tutorial for the ultra newb, and is completely useless to others. At least it fulfils its purpose, although you didn't teach alternative methods (such as the use of the "Hit" frame).

~~ Summary ~~

~~ Good points ~~
1) Minimalistic graphics
2) To the point

~~ Bad points ~~
1) Teaches extremely basic stuff ("extremely useful? Maybe, maybe not.")
2) Loud sound, loud music
3) Confusing progress buttons (ironic...)

[Review Request Club]

Phantox responds:

I agree this is for the basic beginner but when I was starting flash, I knew nothing. I tried all the button tutorials and there were many times where I was stuck because the instructions weren't written correctly or it didn't explain steb-by-step and I would get lost somewhere. I also had to learn to how animate the buttons by myself because I didn't find a flash that explained how to do it.

Anyways, thanks for the review.

Not half bad

It's too small, but as SCTE3 pointed out, there's always the "inrease size" feature, but then again that just pixelates the whole thing. I've known from past experience with other loaders that you just type in the ID and you load the song. This one, though, simplifies that step by just telling you to input the ID and it'll do the rest. Neat-o.

The graphics: Not half bad, I like the pixellish graphics you used, and I think I know now why you had it so small -- because when enlarged the rectangles become bigger. It could've been vector instead of pixel, but aye, who am I to say -- others may prefer it, I can't speak on their behalf.

The animation: Good, since I'm talking about that one small thing where the person bobs his mouth only. I fail to see any animation there, perhaps a visualization? Then again, you said the sole purpose of this flash is "to play audio while playing something else".

The concept: Not bad, however this idea has been done to death before. There's the NG Radio Chat which had that feature, some other ones made by some other authors, and of course, the inbuilt players in the audio portal itself. So it's not at all original, and if anyone wanted to play audio from the portal, they'd just go to the portal and enter the ID, or use the other creations from other authors.

The system: Well, okay. I played the gadget, and I entered some audio ID -- I'm not sure -- and it started playing those loading bar things (it took me a while to figure out what they were). So correct me if I'm wrong, but you're supposed to load the ENTIRE song before playing, even if you just want to SAMPLE it? Also, there's no "main menu" button here, and not even a keyboard shortcut for it -- if I enter a gibberish audio ID, I get a person gaping at me, and the gadget "breaks", in that you can't listen to any audio any more, and you can't go back to select audio either. If you want to rewind the song and play from the beginning, then you'd have to skip the song, and go back to it, and wait another X minutes for that song to load, depending on your connection.

All in all, quite nifty, but under the surface, there's a lot of room for improvement.

~~ Summary ~~

~~ Good points ~~
1) Convenient
2) Good graphics, although could be vector
3) User-friendly

~~ Bad points ~~
1) Gadget "breaks" if incorrect ID entered
2) No allowance of rewinding song directly
3) Waiting time to play music, even if just to skip

[Review Request Club]

Surn responds:

"increase size" feature... pixelates the whole thing."

It's pixel art- that's kind of the idea. Still, you have a point with it being too small.

"others may prefer it, I can't speak on their behalf."

Hm, a matter of taste, I didn't really consider that.

"So it's not at all original, ... play audio from the portal, ...or use the other creations from other authors."

The advantage this has over the audio portal is that it plays the song then moves on to the next song, where as you'd have to retrieve the next song manually. As for other creations, that is a good point.

"those loading bar things (it took me a while to figure out what they were)"

Hm, probably should have told the number box at the top to say "Loading" while it was loading. Coop seemed to have had trouble with this as well.

"So correct me if I'm wrong, but you're supposed to load the ENTIRE song before playing,"

That's what I programmed it to do. Perhaps next time I'll unlock it at 50 or 75 percent.

"there's no "main menu" button here, and not even a keyboard shortcut for it"

That would have been useful, though it would have taken away from the simplicity of the device. Still, arguably worth it.

"I get a person gaping at me, and the gadget "breaks", in that you can't listen to any audio any more. "

He tells me he enjoyed your company, he doesn't get many visitors (especially with such a low score). But seriously, I probably should have made it give an error message, them compensate for it instead.

"If you want to rewind the song ... skip the song, .. back to it, .. another X minutes for that song to load."

Play controls would have been nice- but again, that would take away from the simplicity.

This review was quite insightful. I'll look back to it when I try making another audio player.

Disappointing

After playing Shrimpy's Adventure V1.2, I think this was a tad worse than before. At least that one was passable. Although this is better, the main factor that weighs it down is the lack of playability here. Of course, I couldn't solve it, but others may, so don't take only my advice, m'kay?

The graphics / animation: Now it's relatively simplistic. I like Shrimpy but the other ones such as the rotating fan-blades were choppy and ugly. There are no fish in the background despite the setting being water. The fish are pencil and/or basic shapes merged, and the shooter was relatively meh.

The sound: It's loud this time, and the choice of music is not very nice either. There is a noticeable lack of a mute button here, so I have had to keep my speaker volume muted throughout this whole review and the gameplay, due to its annoyance. There are no obvious sound effects either.

The gameplay: It's just bad and sad at the same time. I don't think this game was too playable because of its sheer difficulty. I can kill the fish, sure, but it seems that my bullets end when they hit the wall, whereas the bullets spawned by the fish are "armor-piercing" and just *burst* through the walls? I don't think so. The additional "wall of shurikens" also hindered _any_ advancement at all, especially when you combine that with the fact that you can't shoot bullets through the shurikens and that the devil-spawned fish can shoot it from below, making timing -very- crucial, and 89% of the time I tried it just popped up from below, no warning. If there was a way to allow users to know about the shurikens, such as a pop-under at the bottom showing a bullet, then maybe it'd have been smoother sailing. But heck, unlike the previous game, I couldn't even get past the first area. Maybe an area of invincibility? However, I do notice that the ceiling bug has been fixed.

Anyways, I think that the major reason it was so was because you just rapidly combined every single suggestion at the same time. That's a no-go. You could've changed the learning curve because here, it's *way* too high.
Sorry, but in this case I could give you only a 3, because I couldn't sample more of the game in its full glory (?)

~~ Summary ~~

~~ Good points ~~
1) Some graphics are good
2) Some bugs fixed (the "ceiling" one mainly)

~~ Bad points ~~
1) Poor choice of sound
2) No mute button
3) Steep learning curve
4) Couldn't get past the first area
5) No notification where and when bullets are appearing
6) Other graphics..not so good
7) Choppy animation

[Review Request Club]

shrimpchris responds:

Actually, I completely forgot the mute button when I made this, so sorry about that. I like the music and a few others do too, but I can understand why you might not and I'll include one in the future for sure. (Can you believe I forgot it? Seriously, how did I manage that?)
The thing about the fish bullets going through the "walls" was a weird problem I had trouble fixing for some reason. I still don't know why that happens, so sorry about that.
Not sure how I could do a "bullet notification" thing, but that'd be pretty fun to try and figure out. Thanks for the idea.
The enemy fish were made in MS Paint, but I'm gonna try to get my graphics done in GIMP when I can get the damn thing to actually work on my computer.
I'll work on the animation some more for sure though. (Frame-by-frame is kinda hard, but I'll keep practicing)
Thanks for being kind enough to review at all though!

Thanks for dropping by!
NOTE: My outbox is full, so I may not be able to reply to PMs directly - might PM a reply via my alt or through comments.

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