USEEEEER OOOOOF THEEEEEEEEEE DAAAAAAAAAAAAAAY11!!!11!1
Thanks for dropping by!
NOTE: My outbox is full, so I may not be able to reply to PMs directly - might PM a reply via my alt or through comments.
Student
Somewhere
Joined on 8/20/08
USEEEEER OOOOOF THEEEEEEEEEE DAAAAAAAAAAAAAAY11!!!11!1
This is it, I've peaked lol
gratz on UoTD
Thanks lol this was unexpected to say the least
Uotd ayyyyy
I thought this day would never come!
Nabella
This is the first time of heard of this project of yours. When you say ASBoxer/HitShaper is it like a game or some sort of application?
Gimmick
It's an application for drawing collision shapes in spritesheets. Over the years it grew from that to...well, allowing you to draw any type of shape, for a variety of formats, for exporting to a variety of formats and even options for creating user extensions for if you have an incredibly niche use case in mind.
Here's the first post I made talking about it: https://gimmick.newgrounds.com/news/post/910307
And here's the last time I made a post about it: https://gimmick.newgrounds.com/news/post/1097671 (containing a preview of the latest state of the application)
Nothing's changed since then since it has pretty much remained dormant since then. Given adobe AIR's fall into irrelevance I'm debating just scrapping the thing and redoing it from scratch in a more competent framework and language (which is why I briefly explored using Godot 4 for the task earlier last year), but then I get reminded of just how much work that'd involve, hence pushing this out and dealing with doing it right "later".