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Gimmick

27 Art Reviews

12 w/ Responses

Nice to see you got the tablet to work. Digital art isn't quite the same as traditional because there's slight differences (e.g. shading) but once you get used to it it'll look great. As it stands, it looks much cleaner than before, and I look forward to your future submissions!

Waterina responds:

thank you

Reminds me of Mob Psycho 100 a lot.

Their eyes look like they're carved out of their face.

Well

I honestly thought that this person was a male until I saw your reply to SCTE3's review. Seriously, it looks more like a man in more than one way. I'll elaborate later.
So, let's see!

There's an assassin who I originally presumed was a male due to the white skin and the lack of hair, with darkness inside the hoodie. The assassin concerned has a rather fancy top, with a large collar, like typical assassins, or at least ones that reminded me of the ones in Assassin's Creed. (I never actually played the game :p)

I like the shading you've given to the collar, which is a gradual gradient from black (from the hoodie) to white (outside). The only problem is, I don't know where the light's coming from. It could have come from behind the person, or from ahead, or there could've been more than one source, but I only see a few shadows, none under the collar!

The hoodie that the assassin is wearing is drawn nicely, and the darkness is also accounted for. Oh wait, that's hair? Is it? If it is, then I doubt it's as good. The hair is almost invisible, because I can't see any individual strands!

The assassin is a male. Cross that out, you said it's a female. It seems that you made a mistake there, because it looked like a male on the first glance, and when I looked at it closely. The expression is neutral, the eyes are lowered down, no visible eyelashes, some thin eyebrows and deep gashes above. I'm going to assume they're gashes, but if they're not then you're in for some more trouble :p The nose is drawn nicely, with some shading here and there, but...it still looks male! Looks like you need to practice female anatomy bro :x

The shirt/top/whatever on the other hand is drawn quite nicely, and I like the curves you've drawn here and there in a different color than the shirt's to show contrast, and a slight band on the left side. There's a slight necklace with a small symbol, and it's drawn nicely, although I don't think that does anything to show that it's a female. I've seen some men wear that :x

The background on the other hand, though, is a little dull, it's just light brown. I mean WUT? Just light brown!? There's so many possibilities, a cityscape at the back, showing the assassin-a at the top of a building, and a skybox at the top, but not a solid color background!

I'll conclude the review with this statement: All in all, a good piece of art, however I do notice that it's not as good as could've been.

~~ Summary ~~

~~ Good points ~~
1) Good detailing at parts
2) Nice shading at parts
3) Nice drawing of clothes

~~ Bad points ~~
1) Light source position unknown
2) It's a female? Looks more like a male :\
3) Dull background
4) [If hair] Hair drawn badly behind hoodie

[Review Request Club]

Great

I literally can't keep my eyes off it (pun intended). I think you did a great job with this piece, and the fact you drew it with charcoal pencils and had it redrawn so that it could be put up on the portal is in itself a daunting task.
So, let's see! (Okay, I'll stop)

The tree itself is very detailed, with the individual leaves being shown clearly without any gaps or breaks, yet all of them can be seen without any being hidden almost fully behind the other. The varying colors show a single light source, probably from the top left corner, as leaves are brightest there and follow a gradient color to the right where it is a little darker.

The trunk of the tree, and the branches are all drawn very nicely, each of them wrapping the lower half on all parts of the eyeball, almost as if to show the blood vessels at the back of the eye, and the progression of a tree to an eye. (Is there some sort of subtle meaning here that I don't get, the conversion of energy from a tree which eventually passes to an eye?) The branches are mostly the same color, but some parts are colored abnormally, as if to show mutation, and the roots the "blood vessels" of the eye. Good job, I always found drawing a tree difficult.

The vitreous humor of the eye is faintly tinted with red on a normal white, presumably to show signs of life and/or strain. The rest of the eye is drawn nicely, but there's a, kind of "problem" with the cornea. I wouldn't exactly call it a problem per se, since I've found that this is entirely normal in eyes, but it's odd because this isn't what I normally see in eye diagrams. The "problem": the cornea's transparent, with a slight outline. Again, this ain't a problem, but it's just odd to me. The lens of the eye's also good, except if you're aiming for a touch of realism like you did with the cornea, then wouldn't the lens also be transparent? Just saying.

The background could use some work though, as others pointed out -- it's just a gradient background fading to black from white. Perhaps a skybox to just show that the eyeball tree helix is "floating" in the air? Or how about a cross-section of the soil, with the eye "planted" deep in the soil? There are many combinations to choose from, but this...rather dull background isn't one of the good ones, I must say.

All in all, a good piece of art, although I don't think I'd like it enough to get it tattooed onto my skin forever, like XsakuX said. Either way, a brilliant way to come back from your hiatus, and I hope you have many more dry spells, so that we can see more art like this :P

~~ Summary ~~

~~ Good points ~~
1) Nice detailing of tree, eye
2) Subtle detailing of leaves & branches
3) Nice touch of realism in the drawing

~~ Bad points ~~
1) Dull background
2) [If aiming for realism] Lens should be transparent
3) [If not aiming for realism] Cornea's a bit strange

[Review Request Club]

Galneda responds:

I'm glad you really like it, eye have a ball with reviews this positive!...okay that was terrible...

The lightsource is indeed from the top left corner, and I wish I had reinforced that by shading the eyeball accordingly.

I suppose the meaning behind it is combining two perspectives of life into one...the organic breathing life with plant life, and by making it a giant eyeball, it sort of humanizes this peculiar, other-worldly tree. Mutation is definitely implied, but it was wrought more from clean slated creativity than it was meant to state a point.

The fact that it looks downward could be that it's looking upon us from above (a parody of God) or that it's looking inward into the planet (a parody of Mother Earth), but in all actuality, it's just something neat that I thought up that came to me in a moment of sobriety, perfected in non-sobriety, and drawn here half and half. It turned out looking pretty good, and I leave it open to interpretation; if you look for it you'll find it.

Hell, to make things even more confusing, I hid two faces in this. One made entirely out of leaves, and separately, two triangles to emulate eyes looking out from the leaves.

In the coloring process, I tried making faint red cracks and tiny networks of veins running about the white of the eye to emote strain or dryness. But after 3 tries it never came out right, so I gave up and left it to a simple red underline to the root to give it that illusion of life you speak of. I'm still happy that detail didn't go unnoticed.

The black outline is a comic-booky habit of mine inherit in almost all of my artwork, in any future iterations, I'll try harder to disclude black lines in things that are supposed to be transparent.

Yeah, the gradient was a last minute addition so it wasn't just a white background. Future recreations will have added complexity in the environment.

The tattoo comment, to clarify, was from a singular friend who enjoyed the charcoal canvas iteration so much he wants it tattooed. I threw that into the author's comments as a tribute to him :D

I greatly appreciate the detailed review! Thanks very much!

Exquisite

I liked the character you drew, and even though it's nothing fancy, I think it's quite better than others I've seen. I also appreciate the fact it was drawn in Flash, since I've experimented in Flash before and the only way I could draw was by using basic shapes and the brush tool, rarely. I'll elaborate later.

I like the fact that you've drawn the body exactly as the proportions demanded them: the face decreases in size with age, whereas the torso increases a little slower than the legs.

The legs and the uniform are appropriately shaded; I like the faint gradient you've given for the legs and arms, overlapped with a slightly larger, darker and a little transparent "shadow" under the sleeve. The pouches on his jacket (?) are of appropriate relative size in relation to the stomach and belt; the pants are lightly creased, so as to give the impression of a brisk walk. The gun is drawn nicely, and I can't comment much on it since I don't know anything about guns; however, all I can say is that it's drawn nicely.

Now, to the small details: The hair's drawn nicely, with a darker outline (well, kind of) of hair on the head; I see you've also given an appropriate "off-hair" on the head -- I have the same hair sticking out, which adds a touch of realism; no person will have a perfectly straight hair with hair like that. The bone just below the neck is depicted in black color, the pencil tool, or the brush tool I believe? However, even though I know that it actually exists, it's supposed to be the colour of the skin, rather than having black lines drawn there, since the bone's under the cover of the skin; covering that with a little of the skin colour and tinting it would have been better, I think.

A background could've been added, though, since I just see a blank background with a little black and grey mixed in, along with some shadows mixed in. Maybe a field of grass, or concrete jungle? Or a war zone where he's not in the front line?

All in all, a very nice piece, and the only bad things I found with it were the lack of a background, and the part on the neck (although I'm not going to factor that in the overall score). Good job! [Additional note: I don't know if it's just me, or if the music I'm listening to is making this look better (Knas.xm)]

~~ Summary ~~

~~ Good points ~~
1) Nice detail overall
2) Good body proportions -- I'm always stuck there!
3) Appropriate shading

~~ Bad points ~~
1) Lack of a better background
2) Black clavicle? I think not.

[Review Request Club]

Nice

At first I couldn't see the people's faces, but they became a little clear in full screen view. I think you meant for that to happen; nice job, by the way. I don't see many bad things in this, unless I take a close look, so I'm awarding a 10 and moving down by 1 star every time I see a flaw. (Yes, it's that good)
*look*

Okay, so the middle one looks very serious, especially with his helmet on and his arms in the defensive position; kudos for that. The helmet is very detailed, at least that's what it is like from a full screen view. All's well here.

The people on the left and right however, look a bit unnatural. The one on the right's face is looking as though he's been having a couple of drinks lately, due to the slightly drooped left lip, and his left arm's index finger is a tad away from the other fingers, and it seems he's preparing for a photo shoot rather than normal business as usual. It'd be better to have an "invisible" camera, so to speak, so that they don't "know" they're being 'watched'. A bit more natural, please?

There's a solemn look on the person on the right's face, and no drooping lip there; however, the arms do look a tad unnatural, as with the other guy. I know he's meant to be staring at the viewer, but it doesn't have to be *that* obvious, does it?

The background vaguely resembles that of a blurred light source (in this case, I'm reminded of the sun) which gives the people an aura of ghostliness. Good job on that one.

There's no ground, so the characters are virtually floating, but I saw the response you gave ("It was meant to be more symbolic than realistic") so I'm not going to take that into account, but rather say that you did depict the "Greekiness" of the people.

All in all, a nice piece of art. Kudos to AnimaTechnica for the costumes! They look really good! The bodies are in proportion and done correctly, something I often struggle with!

~~ Summary ~~

~~ Good points ~~
1) Good detailing
2) Nice costumes
3) Good shapes & proportions of bodies
4) Nice background

~~ Bad points ~~
1) Unnatural poses (except for the one in the centre)

[Review Request Club]

samulis responds:

Hey there,

Thanks for the detailed reply... this is exactly what I wanted to get. :)

Now I know I need to work on refining the poses so they are more realistic, sounds good.

Regarding the background, it's actually a shot I took in which the lens had been hit with a raindrop and the sun had just come out from a storm (you can barely make out the hill and the sky on the left-hand side as they had been blurred out), with a bit of additional blur.

I'll tell Anima Technica you liked his costumes. :)

Thanks again for the good review!

Nice

I see Nene sitting on a grave stone, "by the moonlight". There is a city in the background, and there is smoke from them. There are laughing pumpkins sprawled here and there, and a zombie's dead head on the ground.

I like the cartoon style that you used, and I can't find many a flaw in this art. I'll talk about what flaws I did manage to find, though. First off, I'll start with the zombie head and its arm: There's a zombie head that's drawn perfectly, except there's blood on the bone and a few more centimeters away. On its own, I wouldn't count it as a bad point, however, in this case, there's an arm there. The arm isn't what's a bad point; rather that there's blood on that, and it's right below the head. It sticks out, but since that arm isn't supposed to be alive, since I can see a small part of the arm cut off at the bottom, and it wouldn't move because it's cut off.

That's what I see, however, and I could be mistaking that arc at the bottom of the zombie arm for a sleeve; so I won't reduce any stars for that.

The pumpkins themselves are perfect, and have an eerie laugh carved onto them; there is no flaw in them at all, they're (like I said before) perfect. The only one off that I noticed is the one in the far back -- I couldn't distinguish between its face and its laugh.

The zombie face (I'm presuming that's...Pico?) is nicely drawn, with a dead expression with mouth wide open and blood splattered on it, with a -- transparent?? -- bone, presumably its neck cut open. Nene is smiling with legs crossed, albeit without arms. The factories in the background have smoke billowing in the background, or are they burning buildings? The stars are scattered here and there, but they're not twinkling, sadly, and some stars that should have been behind the smoke aren't.

These are all the things I liked in the picture. All in all, it was a very good piece of art! I wouldn't really call it "sitting by the moonlight" though, since the sun's already up, rather "sitting by the dawn", or something.

~~ Summary ~~

~~ Good points ~~
1) Nice rendition of Nene and Pico
2) Pumpkins!
3) Good detailing everywhere

~~ Bad points ~~
1) Stars aren't shining
2) Stars that are supposed to be behind smoke are in front
3) That arm could easily be mistaken for one lying irregularly

[Review Request Club]

ZombieMonkey responds:

I really appriciate this review, it was a great and REALLY helpful read. Now that you pointed out these flaws I definitely see them, annd see how I could have done better on them.

Thanks for the great review mate :D

Good

I like the scene, it shows the part before a battle starts. One thing I like is that this is in 3d, and is modeled very well. I can see a lot of detail has been given to the background, which is essential in a medieval fight, since the two warriors are presumably going to use more than just weapons to fight. So, let's see!

The grass is detailed, but it's rather static and stiff. Natural grass should be floppy and blow against the wind, not stay stiff, since that indicates that there is no wind and is not "real" grass. It especially doesn't make sense when you note that the flag on the hut is fluttering, indicating a presence of a strong wind from...let's see...the East?

However, the trees are more realistic; the leaves are drawn like they should be in real life, and the bark on the left tree is very closely matching that of a real tree. The trunk of the tree on the right, though, is a little too light and fat, which when combined don't show a lot of "realism" because trees with a fat trunk generally have a dark bark.

There is a viewing platform on the tower grouped with some houses, all that standing behind a rather thick castle wall and beside a hill. I like that the wall looks thick, even though it may have as well been thin. However, the hill next to it looks like a big boulder, rather than a hill, and a giant one. There's no grass on that, so I think it's most definitely a boulder. Correct me if it isn't.

The knight is holding a shield in his left hand and a spear in his right. Appropriate shade is given to the shield and emphasis to the spear, as well as the *ooh, shiny!* metal armor he's wearing. It would have been better if his knees were bent a little, and a little blurred, so as to show motion.

The other person on the right is holding a sword, although that looks like a white stick to me, since there's no sharp end and is almost literally glowing. The shield is especially large, which suggests that it's heavy as well; I can see the person's leather armor, which is also given a lot of detail to, behind the shield even though it's not normally visible.

The shadows, however, have an unreal feeling to them. It seems as though the people are standing on glass since half of the person's (on the right) shadow is to the left of him, even though the light source is one and the same. It seems as though there's an invisible person standing next to him, with only a shadow.

All in all, good, especially since I used iClone 5 before and found it a bit tough, even though it was designed to be easy. You could improve, though.

~~ Summary ~~

~~ Good points ~~
1) Realistic scenery
2) Good detail given overall

~~ Bad points ~~
1) Shadows are a little off
2) Grass is stiff and the flag is fluttering (what?!)

[Review Request Club]

samulis responds:

Hey there,

Thanks for the great review. Next time, I will try to focus more on making the grass look more real, although that is limited by iClone quite heavily. In addition, I'll take better note of realistic shadows and the like to make sure the render seems a bit more real. Thanks for the in-depth response, it really means a lot. :)

Not bad...

But not that good either, like you said, not a masterpiece. The "random happy guy" has no nose! Neither does the other person have a nose! The person in the background can be understandable because he's shouting, but this guy...there's more than enough room for a nose to be placed in. It just looks kind of...off.

The "fists" that he's holding in front of his neck have a rather thick outline compared to the other outlines on the person, such as the eyes, or the ears. Talking about ears, they are drawn okay....but there are some random spots on his earlobe...and the ear ring? Is that ear ring fake? Because I can see a part jutting out that is supposed to be invisible, so that it seems as though it's being worn, rather than dangling on the same side and on the verge of falling down.

And the fire...I think you repeated the same mistake, no offence. There's this long smooth thing at the back of the character which for the life of me I don't know, but I'm just guessing it's smoke. It would've been better to put smoke where it was obvious, such as the fire that's actually visible.

And the door...there's a see-through panel that's a bit tinted; nice job on that, it seems as though it's a mirror partially due to the fire. Oh wait, it's a building? Or is it a door? What is it? If it's a building, the people are rather out of proportion compared to the building! The picture doesn't really depict that the characters are far away from the building, because it seems they just got out of the building, else they wouldn't be panicking!

The three teeth on the random happy guy are rather large, and the bite marks don't fit the orientation of the face. The one on the middle should produce bite marks that start up and move to the character's left, not the right. The others are okay, though.

The fists on the other person aren't really given detail too, and the first fist is thicker than the other's outline. There's a "bald spot" on the left of him, with a clean cut, i.e. there are no patches of brown hair there, just a clean skin.

Not bad, though, the emotions of the different characters are shown wonderfully, e.g one is in ecstasy, another is in panic. The backgrounds are also well drawn, as is the fire. (But it's more like lava...)

~~ Summary ~~

~~ Good points ~~
1) Emotions depicted clearly
2) Backgrounds well-drawn
3) Fire drawn nicely

~~ Bad points ~~
1) Teeth marks aren't in the right direction
2) Outlines of some things are thicker than others
3) Ear ring looks as if it's dangling from ear rather than through them
4) Building or door?
5) Smoke or what?

[Review Request Club]

MisterTig responds:

Thanks for reviewing. Let me answer a few of those questions. Yes, the thing in the backgrounds is a building. The grey thing is smoke. The teeth on Random Happy guy are unrealisticly large, I know. I just did that to make him look stupider and well... happier.

The guy in the backgrounds has that bald spot, becasue thats his hairstyle. and you're right, i should have put the smoke somewhere totally different. the building looks like a door because half of it is covered with fire.

Thanks for reviewing.

Thanks for dropping by!
NOTE: My outbox is full, so I may not be able to reply to PMs directly - might PM a reply via my alt or through comments.

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