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Gimmick
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NOTE: My outbox is full, so I may not be able to reply to PMs directly - might PM a reply via my alt or through comments.

Student

Somewhere

Joined on 8/20/08

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Gimmick's News

Posted by Gimmick - May 28th, 2011


there's a virus on my laptop; I'll have yet to see if it's removed.


Posted by Gimmick - May 27th, 2011


Now that I learned 0.1/50 of as3, lemme just practice my skills on a game :P
Littered with event listeners, here's one screenshot:

AS3 game


Posted by Gimmick - May 21st, 2011


So far, so good: Learning Actionscript 3.0 really helped me a lot, now I'm finally understanding classes :D
It's really tough, but once you get the hang of it, it's really easy. But I didn't get the hang of it yet, it's slowly coming :)
Anyone who wants to start or migrate to AS3 better read this book.

Note: AS3's learning curve is steeper only if you dig yourself into a trench in AS2 (direct quote by a user), which is exactly what happened to me, but I'm slowly increasing my knowledge in it...;)


Posted by Gimmick - May 19th, 2011


I'm finished with 12 levels out of 18, the beta testing is reaching the near end...
...but sadly I just can't finish toying around with mount and blade.


Posted by Gimmick - May 16th, 2011


If you haven't already, read my previous post.

So, now since it's in the RC3 phases, I've spotted many bugs and got a lot of suggestions, thanks to the beta testers who signed up.
If you want to join, there is still time to do so.

CREDITS:
Asandir [major contrib., beta tester]
Coop [beta tester]
Me [All else :D ]

Now, I've managed to fix bugs:
* Chainsaw falls after level retry
* Lines drawn by mouse disappear after some time
* Retry ends up in botched operations
- (Removed) Clock timer
* Changed time from 12 seconds to 5
* Switched from setInterval to onEnterFrame();
+ Added intro, yet to be implemented
+ Changed some fonts


Posted by Gimmick - May 15th, 2011


I'm starting a new project called "UFO Tree Cutters".
I have no idea how that idea saw the light of day, but atleast it's good.

So far, the ban I got from Coop turned out to be good, as I was more productive since I had a load of free time; I've got the idea, and I've got the concept ready, as well as finished making the logo and menu already.

It'll have 18 levels, and to tell the truth: It's basically like that game from the game jam where you have to drop a shark from a helicopter for an internet connection, except in this case, it's a chainsaw ball being dropped from a UFO, knocking down trees (hence the treecutters in the title) like skittles.

There's an implicit message as well that's conveyed: Deforestation's being carried out all the time, and we can do something about it by planting trees.

People can join in by beta testing as well, if they want to.

LIST OF CREDITS: (Whoa, I might be counting my chickens before they hatch here!)
Coop (for extending my ban time so that I had some free time to think about it)
Asandir (Beta testing as well)
That game from the game jam (as inspiration)
Game jam (that made the above possible, in turn making my idea happen)

EDIT: added asandir to beta testing list; not a chainsaw "ball" anymore, real chainsaw.
EDIT 2: Turns out that you can play the level once; retry ingame and errors pop up. I'll fix this later today.


Posted by Gimmick - May 15th, 2011


So here's my to-do list, anyone who cares (nobody) can care.

1) Learn AS3 and get it right
2) Motivate self to learn AS3
3) Gain experience/(B/P) points
4) Become famous on newgrounds
5) ???
6) Profit


Posted by Gimmick - May 10th, 2011


I need some new ideas for a game.


Posted by Gimmick - May 6th, 2011


New icon, and new username, even though not so obvious!
I've understood that people are auto-rating my flashes down, to bring their scores down, for some god knows what reason -- something with a score of 3.0x, now brought down to 2.7.
Why does this happen? Is it because they're jealous and want their flash to be good, or is it just because they plain hate me for some past grudge they "somehow" remembered?

Still, I'd like to tell you that now I don't really care for high scores (but I do like it if they're above 2.7, thank you) and thus I'll just submit flash that I made. I don't care for the quality, I'll try to make them great, but I'll just make it great-looking and leave the public to decide.
I'll also post regularly on the BBS and deposit experience points (which I have been doing ever since 2010)

In the meantime, I'll put up this image I made, which is to be used in my past / present / future flash projects:

<--- Updates --->


Posted by Gimmick - April 8th, 2011


It's going to come out sometime soon, hopefully on my birthday, and the next version 5.01 gamma (after 5.0001.1 delta) will have minor changes.
Soon, array hittests will be added and blocks can interact with each other, hopefully =\